001    /*
002     * cs101 Pausable interface
003     * $Id: Pausable.java,v 1.1.1.1 2002/06/05 21:56:32 root Exp $
004     *
005     * Developed for "Rethinking CS101", a project of Lynn Andrea Stein's AP Group.
006     * For more information, see <a href="http://www.ai.mit.edu/projects/cs101/">the
007     * CS101 homepage</a> or email <las@ai.mit.edu>.
008     *
009     * Copyright (C) 1999 Massachusetts Institute of Technology.
010     * Please do not redistribute without obtaining permission.
011     */
012    package cs101.util.gamecontrol;
013    
014    /** 
015     * Interface for an object with pause() and unpause() methods.
016     *
017     * <P>Copyright (c) 1999 Massachusetts Institute of Technology
018     *
019     * @author Paul K. Njoroge, pnjoroge@mit.edu
020     * @author Lynn Andrea Stein, las@ai.mit.edu
021     * @version $Id: DefaultGameFrame.java
022     */
023    public interface Pausable
024    {
025      public void pause();
026      public void unpause();
027    }
028     
029    /*
030     * $Log: Pausable.java,v $
031     * Revision 1.1.1.1  2002/06/05 21:56:32  root
032     * CS101 comes to Olin finally.
033     *
034     * Revision 1.1  2000/04/24 22:17:16  nathanw
035     * Bulk reorganization
036     *
037     * Revision 1.1  1999/07/27 18:57:13  las
038     * Patched up DefaultFrame (mostly docs) and DefaultGameFrame (aesthetics
039     * and docs).
040     *
041     * Capitalized the name of the GameControllable interface.
042     *
043     * Moved the other four interfaces (Pausable, Resetable, Startable,
044     * Stoppable) to cs101.util as they really have nothing to do w/awt or
045     * windowing in particular.
046     *
047     * Also, added unpause() to Pausable as it doesn't make much sense to be
048     * able to pause but not unpause something.
049     *
050     */