Unit six: Polymorphism and Graphics
Unit six features the introduction of event-driven programming in the context of graphics and graphical user interfaces (GUIs), based heavily on the object-oriented concept of method overloading.
Next: Unit seven: AWT
Previous: Unit five: Dispatch and Procedures
This page is a part of Lynn Andrea Stein's
Rethinking CS101 project, part of the Computers and Cognition Group
at the Franklin W. Olin College of Engineering.
This material is based upon work supported by the National Science Foundation under Grant No. EIA-0196404. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation
Last modified: Monday, December 5 2005 at 5:19 AM EST