Breakout Problem Set Javadocs
A B C D E F G H I K L M N O P Q R S T U W

A

ADD_BRICK - Static variable in class breakout.WorldEvent
brick added to world event
ActiveBreakoutComponent - interface breakout.ActiveBreakoutComponent.
interface ActiveBreakoutComponent is a BreakoutComponent that acts on it own and has a velocity.
Animate - interface cs101.lang.Animate.
 
AnimateObject - class cs101.util.AnimateObject.
The generic self-animating (active) object.
AnimateObject() - Constructor for class cs101.util.AnimateObject
The most basic constructor creates the AnimateObject and starts its animacy going.
AnimateObject(boolean) - Constructor for class cs101.util.AnimateObject
This constructor allows you to create an AnimateObject without starting its animacy going.
AnimatorThread - class cs101.lang.AnimatorThread.
This class replaces Thread as a way to animate autonomous objects.
AnimatorThread(Animate) - Constructor for class cs101.lang.AnimatorThread
This constructor requires the Animate that is to be animated.
AnimatorThread(Animate, boolean) - Constructor for class cs101.lang.AnimatorThread
This constructor requires the Animate that is to be animated and a boolean value (expected to be one of AnimatorThread.START_IMMEDIATELY or AnimatorThread.DONT_START_YET) that determines whether this AnimatorThread should start running as the last step of its construction.
AnimatorThread(Animate, long) - Constructor for class cs101.lang.AnimatorThread
This constructor requires the Animate that is to be animated and a long representing the desired variance in sleep times between calls to the Animate's act() method.
AnimatorThread(Animate, boolean, long) - Constructor for class cs101.lang.AnimatorThread
This constructor requires the Animate that is to be animated, a boolean reflecting whether execution should begin immediately, and a long representing the desired variance in sleep times between calls to the Animate's act() method.
AnimatorThread(Animate, long, long) - Constructor for class cs101.lang.AnimatorThread
This constructor requires the Animate that is to be animated and two longs representing the desired variance in sleep times and the desired minimum sleep interval between calls to the Animate's act() method.
AnimatorThread(Animate, boolean, long, long) - Constructor for class cs101.lang.AnimatorThread
This constructor requires the Animate that is to be animated, a boolean reflecting whether execution should begin immediately, and two longs representing the desired variance in sleep times and the desired minimum sleep interval between calls to the Animate's act() method.
act() - Method in interface breakout.ActiveBreakoutComponent
actively interact with the world.
act() - Method in class breakout.DefaultActiveBreakoutComponent
subclasses must implement the act method to have the component interact with the world after moving.
act() - Method in class breakout.SimpleBall
 
act() - Method in interface cs101.lang.Animate
 
act() - Method in class cs101.util.AnimateObject
Override this method to give the AnimateObject behavior.
actionPerformed(ActionEvent) - Method in class breakout.GameFrame
 
actionPerformed(ActionEvent) - Method in class breakout.NetworkSettings
Responds to user button-pushes.
add(BreakoutComponent) - Method in class breakout.GameFrame
 
add(BreakoutComponent) - Method in interface breakout.World
adds a component to the world
add(BreakoutComponent) - Method in class breakout.WorldState
adds the component to the world and sends a WorldEvent if the component added was a brick.
addInputConnection(InputConnection) - Method in interface cs101.io.connection.InputAcceptor
 
addMouseAware(BreakoutComponent) - Method in interface breakout.World
adds a component to the world and adds it to the MouseListeners and MouseMotionListeners
addMouseAware(BreakoutComponent) - Method in class breakout.WorldState
adds the component to the world using the add method and then registers the component with the GUI as a MouseListener and MouseMotionListener.
addNotify() - Method in class cs101.awt.DisplayField
Calls super.addNotify.
addOutputConnection(OutputConnection) - Method in interface cs101.io.connection.OutputAcceptor
 
addWorldListener(WorldListener) - Method in interface breakout.World
adds the given listener to the list of objects to be informed of changes in the world state
addWorldListener(WorldListener) - Method in class breakout.WorldState
 
allUpperCaseP(String) - Static method in class cs101.util.StringUtils
Determines whether all of the characters in its argument word are upper case.
angleToVert(Line2D.Float) - Static method in class cs101.awt.geom.ShapeUtils
Find the angle between a given line segment and the vertical axis in direction that roataes the positive x axis towards positive y axis
answers - Variable in class cs101.awt.ClientDialog
 
answers - Variable in class cs101.awt.ServerDialog
 
ask() - Method in class cs101.awt.ClientDialog
Actually display the query dialog and get the answers from the user.
ask() - Method in class cs101.awt.QueryDialog
Display the dialog box, and block until the OK button is checked.
ask() - Method in class cs101.awt.ServerDialog
Actually display the query dialog and get the answers from the user.

B

BACK - Static variable in interface cs101.util.queue.Queue
 
BALL_TRANSFER - Static variable in class breakout.WorldEvent
ball transferred out of world event
BS - class cs101.util.semaphore.BS.
This class implements simple binary semaphores in java.
BS(boolean) - Constructor for class cs101.util.semaphore.BS
If the constructor is passed a boolean value, the semaphore will be initialized with this value (true => in use, false => free).
BS() - Constructor for class cs101.util.semaphore.BS
If no argument is supplied, the semaphore is created in its free state.
BabySitter - class cs101.net.BabySitter.
This object handles the io between the server and one client.
BabySitter(Socket, Server) - Constructor for class cs101.net.BabySitter
Creates a BabySitter to handle communication with a client.
BadBoardFormatException - exception breakout.BadBoardFormatException.
BadBoardFormatException is thrown when a board file doesn't meet spec.
BadBoardFormatException() - Constructor for class breakout.BadBoardFormatException
 
BadBoardFormatException(String) - Constructor for class breakout.BadBoardFormatException
 
Ball - interface breakout.Ball.
interface Ball provides an indication of a component's Ball-ness.
BoardLoader - class breakout.BoardLoader.
loads a board from a file, adding bricks to the world it was constructed with.
BoardLoader(World) - Constructor for class breakout.BoardLoader
build with given World object target.
BreakoutComponent - interface breakout.BreakoutComponent.
interface BreakoutComponent is the basic element of the breakout system.
Brick - interface breakout.Brick.
interface Brick provides a way to indicate whether a component is brick-like
Bumper - class breakout.Bumper.
A Bumper is a mouse-controlled component that the user uses to keep balls in play.
Bumper(Point, Dimension, World) - Constructor for class breakout.Bumper
 
babySitters - Variable in class cs101.net.Server
list of BabySitters to handle each client connection
ballLeft(Ball) - Method in interface breakout.World
signal that the given ball has left the board for a better place (the other board).
ballLeft(WorldEvent) - Method in interface breakout.WorldListener
invoked when a ball leaves the world for another.
ballLeft(Ball) - Method in class breakout.WorldState
 
bounce(Line2D.Float, Line2D.Float) - Static method in class cs101.awt.geom.ShapeUtils
Compute a velocity vector after a bounce off a given surface.
breakout - package breakout
 

C

Client - class cs101.net.Client.
A reasonably vanilla network client.
Client(String, int, StringHandler) - Constructor for class cs101.net.Client
Creates an autonomous client.
Client(String, int) - Constructor for class cs101.net.Client
Creates an autonomous client.
Client(StringHandler) - Constructor for class cs101.net.Client
Creates an autonomous client.
Client() - Constructor for class cs101.net.Client
Creates an autonomous client.
ClientDialog - class cs101.awt.ClientDialog.
Manages a top level query dialog box to get hostName and port connection information.
ClientDialog() - Constructor for class cs101.awt.ClientDialog
Creates the dialog information.
ClientWire - class cs101.net.ClientWire.
Networked Wire, Client Side.
ClientWire(String, int, boolean) - Constructor for class cs101.net.ClientWire
How to make one, if we know who we want to talk to.
ClientWire(String, int) - Constructor for class cs101.net.ClientWire
How to make one, if we know who we want to talk to.
ClientWire() - Constructor for class cs101.net.ClientWire
How to make one, if we don't know who we want to talk to.
Coerce - class cs101.util.Coerce.
Coerce implements some coercion utilities for a variety of java classes.
ColorField - class cs101.awt.ColorField.
cs101.awt.ColorField provides a colored rectangle that operates as an awt.component.
ColorField() - Constructor for class cs101.awt.ColorField
Constructs a rectangular color field with default values for all attibutes.
ColorField(boolean, Dimension, Color, Color) - Constructor for class cs101.awt.ColorField
Constructs a rectangular colorfield with the passed attributes.
ConnectionRejectedException - exception cs101.io.connection.ConnectionRejectedException.
 
ConnectionRejectedException() - Constructor for class cs101.io.connection.ConnectionRejectedException
 
ConnectionRejectedException(String) - Constructor for class cs101.io.connection.ConnectionRejectedException
 
Connector - interface breakout.Connector.
interface Connector implementations connect the local instance of the breakout game to a remote instance of the breakout game.
Connector - interface cs101.io.connection.Connector.
 
Console - class cs101.awt.Console.
A graphical helper class for Java Console IO.
Console() - Constructor for class cs101.awt.Console
Create and display a new Console.
Console - class cs101.io.Console.
A helper class for Java Console IO.
CreationException - exception cs101.util.CreationException.
CreationExceptions are thrown by Coerce.StringToClass.
CreationException() - Constructor for class cs101.util.CreationException
 
CreationException(String) - Constructor for class cs101.util.CreationException
 
c - Variable in class cs101.awt.DefaultFrame
The Component to display.
c - Variable in class cs101.awt.DefaultGameFrame
The Component (view) to display.
capitalize(String) - Static method in class cs101.util.StringUtils
Constructs a new string identical to its argument, but with the first character replaced by its upper case equivalent.
capitalizeAll(String) - Static method in class cs101.util.StringUtils
Constructs a new string identical to its argument, but with all characters replaced by their upper case equivalents.
capitalizedP(String) - Static method in class cs101.util.StringUtils
Determines whether the first character of its argument word is upper case.
changeState(boolean) - Method in class cs101.awt.ColorField
Changes the state of the color field to the value passed in.
client - Variable in class cs101.net.DefaultReadLoop
Communicates with the network.
componentAdded(WorldEvent) - Method in interface breakout.WorldListener
invoked when a component is added to the world.
componentRemoved(WorldEvent) - Method in interface breakout.WorldListener
invoked when a component is removed from the world.
connect() - Method in interface breakout.Connector
The connector implementation should attempt to connect to the other party.
connectTo(String, int) - Method in class cs101.net.Client
Opens a connection to a server presumed to be listening on hostName, port.
connectTo(String, int) - Method in class cs101.net.ClientWire
Opens a connection to a server presumed to be listening on hostName, port.
connectTo(int) - Method in class cs101.net.ServerWire
Opens a connection to a server presumed to be listening on hostName, port.
createEvent(int, BreakoutComponent) - Static method in class breakout.WorldEvent
factory method for building WorldEvent given a Breakout component.
createIntermediateCurve(Point2D.Float, float[]) - Static method in class cs101.awt.geom.ShapeUtils
Mutate the supplied array of float to contain an additional knot and modify the associated control points.
createIntermediateLine(Point2D.Float, float[]) - Static method in class cs101.awt.geom.ShapeUtils
Mutate the suppled array of float to contain an additional knot.
createIntermediateQuad(Point2D.Float, float[]) - Static method in class cs101.awt.geom.ShapeUtils
Mutate the suppled array of float to contain an additional knot and modify the associated control points.
cs101.awt - package cs101.awt
 
cs101.awt.geom - package cs101.awt.geom
 
cs101.io - package cs101.io
 
cs101.io.connection - package cs101.io.connection
 
cs101.lang - package cs101.lang
 
cs101.net - package cs101.net
 
cs101.util - package cs101.util
 
cs101.util.gamecontrol - package cs101.util.gamecontrol
 
cs101.util.queue - package cs101.util.queue
 
cs101.util.semaphore - package cs101.util.semaphore
 
cs101.xml - package cs101.xml
 

D

DEFAULT_COLOR - Static variable in class cs101.awt.Line
This specifies the default color for a line.
DEFAULT_SPEED - Static variable in interface breakout.Ball
standard ball speed
DONT_START_YET - Static variable in class cs101.lang.AnimatorThread
These constants allow mnemonic access to AnimateObject's final constructor argument, i.e., should the object start running on construction or on (a subsequent) call to a separate start() method?
DONT_START_YET - Static variable in class cs101.util.AnimateObject
These constants allow mnemonic access to AnimateObject's final constructor argument, i.e., should the object start running on construction or on (a subsequent) call to a separate start() method?
DefaultActiveBreakoutComponent - class breakout.DefaultActiveBreakoutComponent.
abstract class DefaultActiveBreakoutComponent provides most of the implementation of the ActiveBreakoutComponent interface, leaving the paint, hitBy, and act methods to the subclasser.
DefaultActiveBreakoutComponent(Point, Dimension, World, Point, int) - Constructor for class breakout.DefaultActiveBreakoutComponent
 
DefaultBreakoutComponent - class breakout.DefaultBreakoutComponent.
abstract class DefaultBreakoutComponent provides a partial implementation of the BreakoutComponent interface.
DefaultBreakoutComponent(Point, Dimension, World) - Constructor for class breakout.DefaultBreakoutComponent
Default constructor creates the component at a given location and size.
DefaultBreakoutComponent(Point, Dimension) - Constructor for class breakout.DefaultBreakoutComponent
without world constructor.
DefaultFrame - class cs101.awt.DefaultFrame.
Simple top level that deals with one component and sizing.
DefaultFrame(Component) - Constructor for class cs101.awt.DefaultFrame
Creates a new frame surrounding the supplied component.
DefaultFrame(Component, int, int) - Constructor for class cs101.awt.DefaultFrame
Creates a new frame of the specified size surrounding the supplied component.
DefaultFrame(Component, Dimension) - Constructor for class cs101.awt.DefaultFrame
Creates a new frame of the specified Dimension surrounding the supplied component.
DefaultGameFrame - class cs101.awt.DefaultGameFrame.
Simple top level Frame that deals with one component and sizing.
DefaultGameFrame(GameControllable) - Constructor for class cs101.awt.DefaultGameFrame
Creates a new frame relying on the supplied GameControllable to provide its behavior.
DefaultGameFrame(GameControllable, Component) - Constructor for class cs101.awt.DefaultGameFrame
Creates a new frame surrounding the supplied component and relying on the GameControllable to provide its behavior.
DefaultGameFrame(GameControllable, Component, int, int) - Constructor for class cs101.awt.DefaultGameFrame
Creates a new frame of the specified size surrounding the supplied component and relying on the GameControllable to provide its behavior.
DefaultGameFrame(GameControllable, Component, Dimension) - Constructor for class cs101.awt.DefaultGameFrame
Creates a new frame of the specified size surrounding the supplied component and relying on the GameControllable to provide its behavior.
DefaultQueue - class cs101.util.queue.DefaultQueue.
Default Queue class.
DefaultQueue() - Constructor for class cs101.util.queue.DefaultQueue
Creates a new, empty Queue
DefaultQueue(Object) - Constructor for class cs101.util.queue.DefaultQueue
Creates a new Queue contining obj as the only element
DefaultReadLoop - class cs101.net.DefaultReadLoop.
A generic read loop for a client.
DefaultReadLoop(Client) - Constructor for class cs101.net.DefaultReadLoop
A generic read loop for client.
DefaultStringHandler - class cs101.util.DefaultStringHandler.
A default StringHandler.
DefaultStringHandler() - Constructor for class cs101.util.DefaultStringHandler
 
DisplayField - class cs101.awt.DisplayField.
cs101.awt.DisplayField extends cs101.util.ColorField to add a line of text to the colored rectangle.
DisplayField(String, boolean, Color, Color) - Constructor for class cs101.awt.DisplayField
Constructs a rectangular colorfield with the passed attributes.
deQ() - Method in interface cs101.util.queue.StringQueue
 
dequeue() - Method in class cs101.util.queue.DefaultQueue
Removes and returns the Object at the tail of the queue.
dequeue(int) - Method in class cs101.util.queue.DefaultQueue
Removes and returns the Object at the specified end of the queue.
dequeue() - Method in interface cs101.util.queue.Queue
Removes and returns the Object at the tail of the queue.
dequeue(int) - Method in interface cs101.util.queue.Queue
Removes and returns the Object at the specified end of the queue.
dim - Variable in class cs101.awt.ColorField
size of the field
display - Variable in class cs101.util.semaphore.GraphicalSemaphore
display panel for the semaphore
doReflect(Shape, Shape, double, double) - Static method in class cs101.awt.geom.ShapeUtils
Find the resultant velocity from the collision of a mobile and imobile shape.
doReflect(Shape, Shape, Line2D.Float) - Static method in class cs101.awt.geom.ShapeUtils
Find the resultant velocity from the collision of a mobile and imobile shape.
doXReflect(Shape, Shape, double, double) - Static method in class cs101.awt.geom.ShapeUtils
Find the new x velocity after reflecting a moving shape from a imobile shape.
doYReflect(Shape, Shape, double, double) - Static method in class cs101.awt.geom.ShapeUtils
Find the new x velocity after reflecting a moving shape from a imobile shape.
drawOn(Graphics) - Method in class cs101.awt.Line
 

E

EAST - Variable in class breakout.WorldState
 
ERROR - Static variable in class cs101.xml.SimpleErrorHandler
 
EmptyQueueException - exception cs101.util.queue.EmptyQueueException.
EmptyQueueExceptions are thrown when trying to extract data from an empty Queue.
EmptyQueueException() - Constructor for class cs101.util.queue.EmptyQueueException
 
EmptyQueueException(String) - Constructor for class cs101.util.queue.EmptyQueueException
 
elapsed() - Method in class cs101.util.StopWatch
 
elements() - Method in class cs101.util.queue.DefaultQueue
Returns an Enumeration of the Objects in the queue.
elements() - Method in interface cs101.util.queue.Queue
Returns an Enumeration of the Objects in the queue.
enQ(String) - Method in interface cs101.util.queue.StringQueue
 
enqueue(Object) - Method in class cs101.util.queue.DefaultQueue
Puts obj into the front the queue.
enqueue(Object, int) - Method in class cs101.util.queue.DefaultQueue
Puts obj into the specified end of the queue.
enqueue(Object) - Method in interface cs101.util.queue.Queue
Puts obj into the front the queue.
enqueue(Object, int) - Method in interface cs101.util.queue.Queue
Puts obj into the specified end of the queue.
error(SAXParseException) - Method in class cs101.xml.SimpleErrorHandler
 
extractLine(String) - Static method in class cs101.awt.Line
Given a String that was originally created by packLine, this function will return a reference to a new Line object that represents the original Line.

F

FATAL_ERROR - Static variable in class cs101.xml.SimpleErrorHandler
 
FRAMES_PER_SECOND - Static variable in class breakout.GameBoard
 
FRONT - Static variable in interface cs101.util.queue.Queue
 
falseColor - Variable in class cs101.awt.ColorField
color when state == false
fatalError(SAXParseException) - Method in class cs101.xml.SimpleErrorHandler
 
finalize() - Method in class cs101.net.Client
Closes the socket, stops the thread.
finalize() - Method in class cs101.net.ClientWire
Closes the Socket and Streams.
finalize() - Method in class cs101.net.ServerWire
Closes the Socket.
firstVowelPos(String) - Static method in class cs101.util.StringUtils
Computes the index of the first position in String which contains a vowel (i.e., one of AEIOU).

G

GBS - class cs101.util.semaphore.GBS.
Implements simple binary semaphores in java witha graphical display.
GBS(boolean, String) - Constructor for class cs101.util.semaphore.GBS
Constructs a binary semaphore with the intial value passed in.
GCS - class cs101.util.semaphore.GCS.
cs101.util.GCS implements a counting semaphore of arbitrary size in java.
GCS(int, int, String) - Constructor for class cs101.util.semaphore.GCS
Constructs a counting semaphore with the size and initial value passed in.
GameBoard - class breakout.GameBoard.
GameBoard is responsible for rendering a World to the screen.
GameBoard(World, boolean) - Constructor for class breakout.GameBoard
 
GameControllable - interface cs101.util.gamecontrol.GameControllable.
This interface defines the behavior for a game controller.
GameFrame - class breakout.GameFrame.
class GameFrame is the main application window.
GameFrame() - Constructor for class breakout.GameFrame
 
GameFrame(NetworkSettings) - Constructor for class breakout.GameFrame
 
GraphicalSemaphore - class cs101.util.semaphore.GraphicalSemaphore.
cs101.util.GraphicalSemaphore is the abstract super class for both the GBS (Graphical Binary semaphore) and the GCS (Graphical Counting semaphore).
GraphicalSemaphore(String) - Constructor for class cs101.util.semaphore.GraphicalSemaphore
Creates some of the GUI objects needed by it's subclasses.
gc - Variable in class cs101.awt.DefaultGameFrame
The controls for this component.
getAction() - Method in class breakout.WorldEvent
getter for action
getBallsLeft() - Method in interface breakout.World
returns the number of balls left.
getBallsLeft() - Method in class breakout.WorldState
 
getButton() - Method in class cs101.util.semaphore.IntBuffer
An alternate (caluculator oriented) name for IntBuffer.getInt().
getCenter() - Method in interface breakout.BreakoutComponent
returns a point at the center of the component
getCenter() - Method in class breakout.DefaultActiveBreakoutComponent
returns a point that corresponds to the center of the component.
getCenter() - Method in class breakout.DefaultBreakoutComponent
returns a point that corresponds to the center of the component.
getContainedPoints(Shape, Shape) - Static method in class cs101.awt.geom.ShapeUtils
Get a list of the points belonging to one shape and contained within another.
getDirection() - Method in interface breakout.ActiveBreakoutComponent
returns a Point representing the direction the component is travelling.
getDirection() - Method in class breakout.DefaultActiveBreakoutComponent
returns a new Point corresponding to the direction of the component's motion.
getDirection() - Method in class breakout.WorldEvent
getter for direction
getHost() - Method in class breakout.NetworkSettings
returns the name of the host to connect to as a client.
getHost() - Method in class cs101.awt.NetworkSettingsDialog
returns the name of the host to connect to as a client.
getHostName() - Method in class cs101.awt.ClientDialog
Return the host machine name from the user.
getImprovedPath(GeneralPath, float) - Static method in class cs101.awt.geom.ShapeUtils
Used iteratively by getPrecisePath to acheive as specified precision.
getInputConnection() - Method in interface cs101.io.connection.Connector
 
getInt() - Method in class cs101.util.semaphore.IntBuffer
(Safely) Consumes the int held in the IntBuffer.
getLineFromNeighbors(Shape, Point2D.Float) - Static method in class cs101.awt.geom.ShapeUtils
Find the line between points on either side of a knot point on a given shape.
getLocation() - Method in interface breakout.BreakoutComponent
returns location of upper-left corner of component
getLocation() - Method in class breakout.DefaultActiveBreakoutComponent
returns a new Point corresponding to the location of the component's upper-left corner.
getLocation() - Method in class breakout.DefaultBreakoutComponent
returns a new Point corresponding to the location of the component's upper-left corner.
getLocation() - Method in class breakout.WorldEvent
getter for location
getMinimumSize() - Method in class cs101.awt.ColorField
Called by this object's container to determine the minimum space required by this object.
getMinimumSize() - Method in class cs101.awt.DisplayField
Called by this object's container to determine the minimum space required by this object.
getMinimumSize() - Method in class cs101.util.semaphore.GraphicalSemaphore
Determines the mininum size necessary for this component.
getMode() - Method in class cs101.awt.NetworkSettingsDialog
Returns the requested state of network connectivity
getNearestPoint(Shape, Point2D.Float) - Static method in class cs101.awt.geom.ShapeUtils
Find the knot point in the given shape that is closest to the specified point.
getNextWord() - Method in class cs101.util.semaphore.PNCBuffer
(Safely) Consumes the word held in the PNCBuffer.
getOutputConnection() - Method in interface cs101.io.connection.Connector
 
getPort() - Method in class breakout.NetworkSettings
returns the requested port.
getPort() - Method in class cs101.awt.ClientDialog
Return the port number from the user.
getPort() - Method in class cs101.awt.NetworkSettingsDialog
returns the requested port.
getPort() - Method in class cs101.awt.ServerDialog
Return the port number from the user.
getPrecisePath(GeneralPath, float) - Static method in class cs101.awt.geom.ShapeUtils
Increase the precision of a given GeneralPath object.
getPreciseShape(Shape, float) - Static method in class cs101.awt.geom.ShapeUtils
Convert any AWT shape into a shape with a specified precision.
getPreferredSize() - Method in class cs101.awt.ColorField
Called by this object's container to determine the minimum space required by this object.
getPreferredSize() - Method in class cs101.awt.DefaultFrame
This method overrides Frame's default getPreferredSize() in case component doesn't specify its own preferences.
getPreferredSize() - Method in class cs101.awt.DefaultGameFrame
This method overrides Frame's default getPreferredSize() in case component doesn't specify its own preferences.
getPreferredSize() - Method in class cs101.awt.DisplayField
Called by this object's container to determine the minimum space required by this object.
getPreferredSize() - Method in class cs101.util.semaphore.GraphicalSemaphore
Determines the preferedSize necessary for this component.
getSettings() - Method in class breakout.NetworkSettings
Requests that the frame be shown to the user.
getShape() - Method in interface breakout.BreakoutComponent
returns the actual shape of the object.
getShape() - Method in class breakout.DefaultActiveBreakoutComponent
returns a Rectangle at location with size.
getShape() - Method in class breakout.DefaultBreakoutComponent
returns a Rectangle at location with size.
getShape() - Method in class breakout.SimpleBall
 
getSize() - Method in interface breakout.BreakoutComponent
returns the width and height of the bounding rectangle of the component.
getSize() - Method in class breakout.DefaultActiveBreakoutComponent
returns the Dimensions of the component.
getSize() - Method in class breakout.DefaultBreakoutComponent
returns the Dimensions of the component.
getSize() - Method in class breakout.WorldEvent
getter for size
getState() - Method in class breakout.NetworkSettings
Returns the requested state of network connectivity
getTimeBetweenActs() - Method in interface breakout.ActiveBreakoutComponent
returns the time in milliseconds between act()s.
getTimeBetweenActs() - Method in class breakout.DefaultActiveBreakoutComponent
returns the number of milliseconds between calls to act
getValues() - Method in class cs101.awt.QueryDialog
Return the last entered values for the field.

H

handleString(String) - Method in class cs101.net.Client
This method is passed the String which has been read by the Client if no other StringHandler has been set.
handleString(String) - Method in class cs101.util.DefaultStringHandler
Just print the string to System.out.
handleString(String) - Method in interface cs101.util.StringHandler
 
hasNext() - Method in class cs101.awt.geom.PointIterator
Test to see if the entire shape has been processed.
hitBy(BreakoutComponent) - Method in interface breakout.BreakoutComponent
the component has been struck by the given component
hitBy(BreakoutComponent) - Method in class breakout.Bumper
Bumpers don't do anything when hit by balls.
hitBy(BreakoutComponent) - Method in class breakout.DefaultActiveBreakoutComponent
subclasses must implement the hitBy method to have the component react to being struck.
hitBy(BreakoutComponent) - Method in class breakout.DefaultBreakoutComponent
subclasses must implement the hitBy method to have the component react to being struck.
hitBy(BreakoutComponent) - Method in class breakout.KillerWall
kills any component that hits it.
hitBy(BreakoutComponent) - Method in class breakout.SimpleBall
 
hitBy(BreakoutComponent) - Method in class breakout.TransferWall
Balls that strike this are indicated to the world as leaving.
hitBy(BreakoutComponent) - Method in class breakout.Wall
Walls do nothing when struck.

I

Initializable - interface cs101.util.gamecontrol.Initializable.
Interface for an object with a init() method.
InputAcceptor - interface cs101.io.connection.InputAcceptor.
 
InputConnection - interface cs101.io.connection.InputConnection.
 
InstanceCounter - Static variable in class cs101.util.semaphore.GraphicalSemaphore
Number of instances created
IntBuffer - class cs101.util.semaphore.IntBuffer.
Implements a producer/consumer synchronized buffer.
IntBuffer() - Constructor for class cs101.util.semaphore.IntBuffer
 
init() - Method in class cs101.awt.DefaultFrame
Make the frame appear
init() - Method in class cs101.awt.DefaultGameFrame
Make the frame appear
init() - Method in interface cs101.util.gamecontrol.Initializable
 
intersects(BreakoutComponent) - Method in interface breakout.World
tests to see if anything else in the world intersects with the given component.
intersects(BreakoutComponent) - Method in class breakout.WorldState
Assumes the component checking for intersections is rectangular.
isConnected() - Method in interface breakout.Connector
returns true if the connector is connected to the partner game.
isDead() - Method in interface breakout.BreakoutComponent
returns dead status of component.
isDead() - Method in class breakout.DefaultActiveBreakoutComponent
 
isDead() - Method in class breakout.DefaultBreakoutComponent
 
isEmpty() - Method in class cs101.util.queue.DefaultQueue
Tests whether the queue is empty.
isEmpty() - Method in interface cs101.util.queue.Queue
Tests whether the queue is empty.
isEmptyQ() - Method in interface cs101.util.queue.StringQueue
 
isOverlapping(Shape, Shape) - Static method in class cs101.awt.geom.ShapeUtils
Test to see if two Shape objects overlap.
isStart(Point2D.Float) - Method in class cs101.awt.geom.PointIterator
Test to see if the supplied point is the same object as the current start point for the current path.
isTransient() - Method in interface breakout.BreakoutComponent
returns true if the component is transient.
isTransient() - Method in class breakout.DefaultActiveBreakoutComponent
 
isTransient() - Method in class breakout.DefaultBreakoutComponent
The default component is not transient.
iterator() - Method in interface breakout.World
returns an iterator over the elements of the World
iterator() - Method in class breakout.WorldState
Returns an iterator that supports the remove operation.

K

KillerWall - class breakout.KillerWall.
A KillerWall kills anything that hits it.
KillerWall(Point, Dimension, World) - Constructor for class breakout.KillerWall
 
kill() - Method in interface breakout.BreakoutComponent
destroys this component
kill() - Method in class breakout.DefaultActiveBreakoutComponent
 
kill() - Method in class breakout.DefaultBreakoutComponent
 
kill() - Method in class breakout.Wall
overridden to prevent Walls from getting killed.
killAll() - Method in interface breakout.World
kills all components except the walls and empties the vector.
killAll() - Method in class breakout.WorldState
 

L

Line - class cs101.awt.Line.
Implements a 4-coordinate (+ optional Color) line abstraction with its own drawing method.
Line(int, int, int, int) - Constructor for class cs101.awt.Line
Construct a line, specifying all 4 coordinates and using the default color.
Line(int, int, int, int, Color) - Constructor for class cs101.awt.Line
Construct a line, specifying all 4 coordinates and a specific color.
label - Variable in class cs101.util.semaphore.GraphicalSemaphore
label for the semaphore
listenOn(int) - Method in class cs101.net.Server
Helper method to actually open the ServerSocket and intialize other state.
load(File) - Method in class breakout.BoardLoader
Load board from given file.
load(BufferedReader) - Method in class breakout.BoardLoader
Load board from given BufferedReader.
look() - Method in class cs101.util.StopWatch
 

M

MAXX - Static variable in interface breakout.World
maximum X value
MAXY - Static variable in interface breakout.World
maximum Y value
MS_HOUR - Static variable in class cs101.util.StopWatch
 
MS_MIN - Static variable in class cs101.util.StopWatch
 
MS_SEC - Static variable in class cs101.util.StopWatch
 
Main - class cs101.util.Main.
Main hides the public static void main( String[] argv ) construct from students by providing a command line interface.
MoreMath - class cs101.util.MoreMath.
cs101.util.MoreMath is an extension of the java.lang.Math library.
main(String[]) - Static method in class cs101.awt.NetworkSettingsDialog
Main method for visual layout inspection.
main(String[]) - Static method in class cs101.net.RunServer
 
main(String[]) - Static method in class cs101.util.Main
 
meanContainedPoint(Shape, Shape) - Static method in class cs101.awt.geom.ShapeUtils
Calcualte the average of all points contained within one shape and belonging to another.
meanPoint(List) - Static method in class cs101.awt.geom.ShapeUtils
Find the mean location of a list of Point2D.Float.
midPoint(float, float, float, float) - Static method in class cs101.awt.geom.ShapeUtils
Find the midpoint of a specifed line segment.
mouseClicked(MouseEvent) - Method in class breakout.Bumper
 
mouseDragged(MouseEvent) - Method in class breakout.Bumper
 
mouseEntered(MouseEvent) - Method in class breakout.Bumper
 
mouseExited(MouseEvent) - Method in class breakout.Bumper
 
mouseMoved(MouseEvent) - Method in class breakout.Bumper
Bumper centers on the X coordinate of the mouse, while staying within the bounds of the world.
mousePressed(MouseEvent) - Method in class breakout.Bumper
 
mouseReleased(MouseEvent) - Method in class breakout.Bumper
 
myNumber - Variable in class cs101.util.semaphore.GraphicalSemaphore
my number in the InstanceCount(er)

N

NETWORK_CLIENT - Static variable in class breakout.NetworkSettings
user requested that this instance be a client
NETWORK_CLIENT - Static variable in class cs101.awt.NetworkSettingsDialog
Run as a client
NETWORK_NONE - Static variable in class breakout.NetworkSettings
user requested no network connection
NETWORK_NONE - Static variable in class cs101.awt.NetworkSettingsDialog
Run in standalone mode
NETWORK_SERVER - Static variable in class breakout.NetworkSettings
user requested that this instance be a server
NETWORK_SERVER - Static variable in class cs101.awt.NetworkSettingsDialog
Run as a server
NORTH - Variable in class breakout.WorldState
 
NetworkSettings - class breakout.NetworkSettings.
NetworkSettings is a stateful window that is used to query the user's desired network parameters.
NetworkSettings() - Constructor for class breakout.NetworkSettings
Builds a frame to ask for user's network settings, but doesn't display it
NetworkSettingsDialog - class cs101.awt.NetworkSettingsDialog.
A dialog box that will allow the user to select wether the program should run in standalone mode, client mode or server mode.
NetworkSettingsDialog(Frame, boolean) - Constructor for class cs101.awt.NetworkSettingsDialog
Creates new form NetworkSettingsDialog.
NoUniqueLineException - exception cs101.awt.geom.NoUniqueLineException.
This exception represents a condition where more than one line satisfies a condition, and this prevents the throwing method from generating a valid return value.
NoUniqueLineException() - Constructor for class cs101.awt.geom.NoUniqueLineException
Creates a new instance of NoUniqueLineException without detail message.
NoUniqueLineException(String) - Constructor for class cs101.awt.geom.NoUniqueLineException
Constructs an instance of NoUniqueLineException with the specified detail message.
NotEnoughPointsException - exception cs101.awt.geom.NotEnoughPointsException.
 
NotEnoughPointsException() - Constructor for class cs101.awt.geom.NotEnoughPointsException
Creates a new instance of NotEnoughPointsException without detail message.
NotEnoughPointsException(String) - Constructor for class cs101.awt.geom.NotEnoughPointsException
Constructs an instance of NotEnoughPointsException with the specified detail message.
nearestSegment(Shape, Point2D.Float) - Static method in class cs101.awt.geom.ShapeUtils
Find the line segment between two consecutive knot points of the given Shape that is closest to a specified point.
newInstanceByClassname(String) - Static method in class cs101.util.Coerce
Given a String representing the name of a class, returns an initilized instance of the corresponding class (as an object).
nextPoint() - Method in class cs101.awt.geom.PointIterator
Return the next point in the shape.
nonWordChars - Static variable in class cs101.util.StringUtils
A string containing the non-word characters a user might reasonably be expected to type at a semi-standard American keyboard.

O

OutputAcceptor - interface cs101.io.connection.OutputAcceptor.
 
OutputConnection - interface cs101.io.connection.OutputConnection.
 
ois - Variable in class cs101.net.BabySitter
Where to read from client
ois - Variable in class cs101.net.Client
Where to read data
oos - Variable in class cs101.net.BabySitter
Where to write to client
oos - Variable in class cs101.net.Client
Where to write data

P

PNCBuffer - class cs101.util.semaphore.PNCBuffer.
cs101.util.PNCBuffer implements a producer/consumer synchronized buffer.
PNCBuffer() - Constructor for class cs101.util.semaphore.PNCBuffer
 
Pausable - interface cs101.util.gamecontrol.Pausable.
Interface for an object with pause() and unpause() methods.
PointIterator - class cs101.awt.geom.PointIterator.
This class provides a simple interface for listing all the knot points in an java.awt.Shape.
PointIterator(Shape) - Constructor for class cs101.awt.geom.PointIterator
Creates a PointIterator for the specified Shape.
packLine(Line) - Static method in class cs101.awt.Line
This method converts a Line into a String.
paint(Graphics) - Method in interface breakout.BreakoutComponent
renders this component to the screen.
paint(Graphics) - Method in class breakout.Bumper
Bumpers render as white rectangles.
paint(Graphics) - Method in class breakout.DefaultActiveBreakoutComponent
subclasses must implement the paint method in order to draw their component.
paint(Graphics) - Method in class breakout.DefaultBreakoutComponent
subclasses must implement the paint method in order to draw their component.
paint(Graphics) - Method in class breakout.SimpleBall
 
paint(Graphics) - Method in class breakout.Wall
Walls render as white rectangles of the appropriate size
paint(Graphics) - Method in class cs101.awt.ColorField
Draws the color field on the screen in it's current state
paint(Graphics) - Method in class cs101.awt.DisplayField
Calls the ColorField.paint to do the field.
paintComponent(Graphics) - Method in class breakout.GameBoard
 
paintComponent(Graphics) - Method in class breakout.StatusComponent
 
pause() - Method in interface cs101.util.gamecontrol.Pausable
 
peek() - Method in class cs101.util.queue.DefaultQueue
Gets the tail object from the queue without removing it.
peek(int) - Method in class cs101.util.queue.DefaultQueue
Gets the object from the specified end of the queue without removing it.
peek() - Method in interface cs101.util.queue.Queue
Gets the tail object from the queue without removing it.
peek(int) - Method in interface cs101.util.queue.Queue
Gets the object from the specified end of the queue without removing it.
playing() - Method in interface breakout.World
returns true if a game is in progress.
playing() - Method in class breakout.WorldState
 
print(String) - Method in class cs101.awt.Console
Write a line to Console.
print(String) - Static method in class cs101.io.Console
Write a line to Console.
println(String) - Method in class cs101.awt.Console
Write a String to Console.
println(String) - Static method in class cs101.io.Console
Write a line to Console.
println() - Static method in class cs101.io.Console
Write a blank line to Console.
putButton(int) - Method in class cs101.util.semaphore.IntBuffer
An alternate (calculator oriented) name for IntBuffer.putInt(int).
putInt(int) - Method in class cs101.util.semaphore.IntBuffer
(Safely) Puts an int into the IntBuffer.
putWord(String) - Method in class cs101.util.semaphore.PNCBuffer
(Safely) Puts a word into the PNCBuffer.

Q

QueryDialog - class cs101.awt.QueryDialog.
A class to display a toplevel dialog box with a message, a list of "things" and associated textfields, and get answers.
QueryDialog(String, String[], String[]) - Constructor for class cs101.awt.QueryDialog
Create a hidden QueryDialog with the appropriate text and defaults.
QueryDialog(String, String[]) - Constructor for class cs101.awt.QueryDialog
Create a hidden QueryDialog with the appropriate text.
Queue - interface cs101.util.queue.Queue.
Generic Queue Interface.
qd - Variable in class cs101.awt.ClientDialog
 
qd - Variable in class cs101.awt.ServerDialog
 
questions - Variable in class cs101.awt.ClientDialog
 
questions - Variable in class cs101.awt.ServerDialog
 

R

REFRESH_INTERVAL - Static variable in class breakout.StatusComponent
 
REMOVE_BRICK - Static variable in class breakout.WorldEvent
brick removed from world event
Resettable - interface cs101.util.gamecontrol.Resettable.
Interface for an object with a reset() method.
RunServer - class cs101.net.RunServer.
Runs a server application that broadcasts incoming information to all connected clients (except source of information).
randomInt(int) - Static method in class cs101.util.MoreMath
Generate a random int between 0 and range.
readInput() - Method in interface cs101.io.connection.InputConnection
 
readObject() - Method in class cs101.net.ClientWire
Use this to read an Object from the Wire.
readObject() - Method in class cs101.net.ServerWire
Use this to read an Object from the Wire.
readObject() - Method in interface cs101.net.Wire
Read the next object.
readln() - Method in class cs101.awt.Console
Read a line from Console.
readln() - Static method in class cs101.io.Console
Read a line from Console.
rebound(BreakoutComponent, BreakoutComponent) - Method in interface breakout.World
rebound causes the two entities to rebound off each other, mutating their DX and DY values.
rebound(BreakoutComponent, BreakoutComponent) - Method in class breakout.WorldState
Assumes that two active components rebounding are equal mass and non active components have infinite mass.
release() - Method in class cs101.util.semaphore.BS
Releases the semaphore.
release() - Method in class cs101.util.semaphore.GBS
Releases the semaphore.
release() - Method in class cs101.util.semaphore.GCS
Releases a lock of the semaphore (if any are currently busy).
release() - Method in class cs101.util.semaphore.GraphicalSemaphore
abstract - must be overidden in subclass
removeAt(Point) - Method in interface breakout.World
removes the component at the given coordinates.
removeAt(Point) - Method in class breakout.WorldState
 
removeBabySitter(BabySitter) - Method in class cs101.net.Server
Removes a BabySitter for the list of babySitters.
request() - Method in class cs101.util.semaphore.BS
Requests the semaphore.
request() - Method in class cs101.util.semaphore.GBS
Requests the semaphore.
request() - Method in class cs101.util.semaphore.GCS
Requests the semaphore.
request() - Method in class cs101.util.semaphore.GraphicalSemaphore
abstract - must be overidden in subclass
reset() - Method in class cs101.util.StopWatch
Reset the stopwatch.
reset() - Method in interface cs101.util.gamecontrol.Resettable
 
resumeExecution() - Method in class cs101.lang.AnimatorThread
Resumes execution after a temporary suspension (using suspendExecution()).
run() - Method in class breakout.DefaultActiveBreakoutComponent
sleeps timeBetweenActs milliseconds, updates position, then invokes act
run() - Method in class breakout.GameBoard
 
run() - Method in class breakout.StatusComponent
 
run() - Method in class cs101.lang.AnimatorThread
Repeatedly invoke your Animate's act() method, sleeping between invocations.
run() - Method in class cs101.net.BabySitter
Recieves new info from clients.
run() - Method in class cs101.net.Client
Reads Strings from the server connection.
run() - Method in class cs101.net.DefaultReadLoop
Called by this object's thread.
run() - Method in class cs101.net.Server
Wait loop to service the ServerSocket.

S

SHAPE_PRECISION - Static variable in interface breakout.World
This is the maximum distance between any two consecutive points in a shape describing a DefaultBreakoutComponent (in units of pixels)
SOUTH - Variable in class breakout.WorldState
 
START_IMMEDIATELY - Static variable in class cs101.lang.AnimatorThread
These constants allow mnemonic access to AnimateObject's final constructor argument, i.e., should the object start running on construction or on (a subsequent) call to a separate start() method?
START_IMMEDIATELY - Static variable in class cs101.util.AnimateObject
These constants allow mnemonic access to AnimateObject's final constructor argument, i.e., should the object start running on construction or on (a subsequent) call to a separate start() method?
Server - class cs101.net.Server.
Generic Server class: broadcasts whatever messages it receives to all clients other than the message's originator.
Server() - Constructor for class cs101.net.Server
Creates a server socket.
Server(int) - Constructor for class cs101.net.Server
Creates a server socket.
ServerDialog - class cs101.awt.ServerDialog.
Manages a top level query dialog box to get port connection information.
ServerDialog() - Constructor for class cs101.awt.ServerDialog
Creates the dialog information.
ServerWire - class cs101.net.ServerWire.
Networked Wire, Server Side.
ServerWire(int, boolean) - Constructor for class cs101.net.ServerWire
How to make one, if we know the port.
ServerWire(int) - Constructor for class cs101.net.ServerWire
How to make one, if we know the port.
ServerWire() - Constructor for class cs101.net.ServerWire
How to make one, if we don't know who we want to talk to.
ShapeUtils - class cs101.awt.geom.ShapeUtils.
This utility class holds routines for doing conversions on classes that implement the Shape interface.
ShapesDontOverlapException - exception cs101.awt.geom.ShapesDontOverlapException.
 
ShapesDontOverlapException() - Constructor for class cs101.awt.geom.ShapesDontOverlapException
Creates a new instance of ShapesDontOverlapException without detail message.
ShapesDontOverlapException(String) - Constructor for class cs101.awt.geom.ShapesDontOverlapException
Constructs an instance of ShapesDontOverlapException with the specified detail message.
SimpleBall - class breakout.SimpleBall.
SimpleBall is an active component that bounces around hitting things.
SimpleBall(Point, Dimension, World, Point, int, Color) - Constructor for class breakout.SimpleBall
 
SimpleBall(Point, Dimension, World, double, int, Color) - Constructor for class breakout.SimpleBall
 
SimpleErrorHandler - class cs101.xml.SimpleErrorHandler.
A blindingly simple and completely unforgiving xml ErrorHandler.
SimpleErrorHandler() - Constructor for class cs101.xml.SimpleErrorHandler
Creates a new instance of SimpleErrorHandler
Startable - interface cs101.util.gamecontrol.Startable.
Interface for an object with a start() method.
StatusComponent - class breakout.StatusComponent.
a little component that queries the World and Connector to display the number of balls remaining and the connected status
StatusComponent(World, Connector) - Constructor for class breakout.StatusComponent
 
StopWatch - class cs101.util.StopWatch.
A stopwatch for timing the execution of code.
StopWatch() - Constructor for class cs101.util.StopWatch
Creates a new instance of StopWatch.
Stoppable - interface cs101.util.gamecontrol.Stoppable.
Interface for an object with a stop() method.
StringHandler - interface cs101.util.StringHandler.
An interface for objects that can handle Strings received from the network by cs101.net.Client.
StringQueue - interface cs101.util.queue.StringQueue.
 
StringUtils - class cs101.util.StringUtils.
cs101.util.StringUtils implements some string utility functions.
send(String) - Method in class cs101.net.BabySitter
Sends a String to the client.
send(String) - Method in class cs101.net.Client
Use this method to send a String to the server.
sendToAllExcept(String, BabySitter) - Method in class cs101.net.Server
Sends the string passed in to all clients accept the one represented by the BabySitter passed in.
server - Variable in class cs101.net.BabySitter
Server this client is connected to
setDirection(Point) - Method in interface breakout.ActiveBreakoutComponent
sets the direction of the component.
setDirection(Point) - Method in class breakout.DefaultActiveBreakoutComponent
Sets the direction of motion of the component.
setLocation(Point) - Method in interface breakout.BreakoutComponent
sets the location of upper-left corner of component
setLocation(Point) - Method in class breakout.DefaultActiveBreakoutComponent
changes the location of the component's upper left corner to the given location.
setLocation(Point) - Method in class breakout.DefaultBreakoutComponent
changes the location of the component's upper left corner to the given location.
setSleepMinInterval(long) - Method in class cs101.lang.AnimatorThread
Gives access to this AnimatorThread's sleep minimum.
setSleepRange(long) - Method in class cs101.lang.AnimatorThread
This controls the possible range of durations for AnimatorThread to sleep, i.e., the possible time between actions for the Animate that it animates.
setStringHandler(StringHandler) - Method in class cs101.net.Client
Override default string handling behavior by providing a new StringHandler.
setText(String) - Method in class cs101.awt.DisplayField
Changes the text of the DisplayField to the string passed.
setValues(String[]) - Method in class cs101.awt.QueryDialog
 
setWorld(World) - Method in interface breakout.BreakoutComponent
sets the world the component lives in
setWorld(World) - Method in class breakout.DefaultActiveBreakoutComponent
 
setWorld(World) - Method in class breakout.DefaultBreakoutComponent
 
setupGUI() - Method in class cs101.util.semaphore.GBS
Does all of the graphical setup on this level then calls the superclasses method to finish the setup.
setupGUI() - Method in class cs101.util.semaphore.GCS
Does all of the graphical setup on this level then calls the superclasses method to finish the setup.
setupGUI() - Method in class cs101.util.semaphore.GraphicalSemaphore
This method should be Called by the subclass after it's part of the gui setup is complete.
showStatus() - Method in class cs101.util.semaphore.GBS
Prints out the current state of the semaphore.
showStatus() - Method in class cs101.util.semaphore.GCS
Prints out the current state of the semaphore.
showStatus() - Method in class cs101.util.semaphore.GraphicalSemaphore
abstract - must be overidden in subclass
shutdown() - Method in class cs101.awt.DefaultGameFrame
Helper method for what to do when this window goes away....
sign(int) - Static method in class cs101.util.MoreMath
Returns 1 if the input is positive, -1 if it is negative, and 0 otherwise.
size() - Method in class cs101.util.queue.DefaultQueue
Returns the number of elements in this.
size() - Method in interface cs101.util.queue.Queue
Returns the number of elements in this.
sock - Variable in class cs101.net.BabySitter
Client connection
sock - Variable in class cs101.net.Client
Net connection
sock - Variable in class cs101.net.Server
the server socket, i.e., the listener
spawnBabySitter(Socket) - Method in class cs101.net.Server
Creates a BabySitter with the client socket passed and adds it to the list of BabySitters.
spirit - Variable in class cs101.net.BabySitter
Animacy that runs this object
spirit - Variable in class cs101.net.Client
Animates this object
spirit - Variable in class cs101.net.DefaultReadLoop
Animates this object.
spirit - Variable in class cs101.net.Server
animating Thread
spirit - Variable in class cs101.util.AnimateObject
The animacy that makes this object go.
square(int) - Static method in class cs101.util.MoreMath
Returns the square of the input.
start() - Method in class cs101.lang.AnimatorThread
Begin execution.
start() - Method in class cs101.util.AnimateObject
Invocation of this method begins this object's autonomous execution.
start() - Method in class cs101.util.StopWatch
Start the stopwatch.
start() - Method in interface cs101.util.gamecontrol.Startable
 
startExecution() - Method in class cs101.lang.AnimatorThread
Begin execution.
startPlaying() - Method in interface breakout.World
indicate that game should start.
startPlaying() - Method in class breakout.WorldState
 
state - Variable in class cs101.awt.ColorField
determines the color of the field
stop() - Method in class cs101.net.BabySitter
Should only be called by Server.
stop() - Method in class cs101.util.StopWatch
Stop the stopwatch.
stop() - Method in interface cs101.util.gamecontrol.Stoppable
 
stopExecution() - Method in class cs101.lang.AnimatorThread
Terminates execution.
stringHandler - Variable in class cs101.net.Client
Handles input from net
stringToColor(String) - Static method in class cs101.util.Coerce
Given a string representing the name of one of java's built-in colors, returns the corresponding Color object.
stringToDouble(String) - Static method in class cs101.util.Coerce
Given a string representing a floating point number, returns the corresponding (unwrapped) double.
suspendExecution() - Method in class cs101.lang.AnimatorThread
Temporarily suspends execution.

T

TransferWall - class breakout.TransferWall.
A TransferWall indicates that Balls that strike it should leave the World for another.
TransferWall(Point, Dimension, World) - Constructor for class breakout.TransferWall
 
text - Variable in class cs101.awt.DisplayField
the string to be displayed
toString() - Method in class cs101.util.queue.DefaultQueue
 
trueColor - Variable in class cs101.awt.ColorField
color when state == true

U

unCapitalize(String) - Static method in class cs101.util.StringUtils
Constructs a new string identical to its argument, but with the first character replaced by its lower case equivalent.
unpause() - Method in interface cs101.util.gamecontrol.Pausable
 

W

WARNING - Static variable in class cs101.xml.SimpleErrorHandler
 
WEST - Variable in class breakout.WorldState
 
Wall - class breakout.Wall.
A Wall is an unkillable component used to edge in the World and prevent balls from escaping.
Wall(Point, Dimension, World) - Constructor for class breakout.Wall
 
Wire - interface cs101.net.Wire.
A generic interface for stream-like things that can read and write objects.
World - interface breakout.World.
public interface World encapsulates how BreakoutComponents and exterior entites interact with a game world.
WorldEvent - class breakout.WorldEvent.
class WorldEvent embodies a change to state of the World as reported to a WorldListener.
WorldListener - interface breakout.WorldListener.
interface WorldListener is for objects that want to hear about changes in the world state.
WorldState - class breakout.WorldState.
WorldState implements the World interface, providing an augmented container for BreakoutComponents.
WorldState(boolean) - Constructor for class breakout.WorldState
Builds a WorldState object with only the components that make up the walls.
warning(SAXParseException) - Method in class cs101.xml.SimpleErrorHandler
 
windowActivated(WindowEvent) - Method in class breakout.GameFrame
 
windowClosed(WindowEvent) - Method in class breakout.GameFrame
 
windowClosing(WindowEvent) - Method in class breakout.GameFrame
 
windowDeactivated(WindowEvent) - Method in class breakout.GameFrame
 
windowDeiconified(WindowEvent) - Method in class breakout.GameFrame
 
windowIconified(WindowEvent) - Method in class breakout.GameFrame
 
windowOpened(WindowEvent) - Method in class breakout.GameFrame
 
wordP(String) - Static method in class cs101.util.StringUtils
Determines whether its argument is a word or a delimiter as defined by a java.util.StringTokenizer when initialized with StringUtils.nonWordChars as a delimiter string.
writeObject(Object) - Method in class cs101.net.ClientWire
Use this method to write an Object to the Wire.
writeObject(Object) - Method in class cs101.net.ServerWire
Use this method to write an Object to the Wire.
writeObject(Object) - Method in interface cs101.net.Wire
Write an object.
writeOutput(String) - Method in interface cs101.io.connection.OutputConnection
 

A B C D E F G H I K L M N O P Q R S T U W
Breakout Problem Set Javadocs