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breakout.* |
breakout.Ball | ||
public static final int |
DEFAULT_SPEED |
20 |
breakout.GameBoard | ||
public static final int |
FRAMES_PER_SECOND |
10 |
breakout.NetworkSettings | ||
public static final int |
NETWORK_CLIENT |
1 |
public static final int |
NETWORK_NONE |
0 |
public static final int |
NETWORK_SERVER |
2 |
breakout.StatusComponent | ||
public static final int |
REFRESH_INTERVAL |
200 |
breakout.World | ||
public static final int |
MAXX |
320 |
public static final int |
MAXY |
200 |
public static final float |
SHAPE_PRECISION |
2.0f |
breakout.WorldEvent | ||
public static final int |
ADD_BRICK |
0 |
public static final int |
BALL_TRANSFER |
3 |
public static final int |
REMOVE_BRICK |
1 |
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