Unit nine: Network Programming
This, the final unit of the tutorial, goes into greater depth in examining Java's handling of network programming. It focuses on the use of streams and sockets.
- None; you are welcome to embark on your own final project if you choose, but no formal lab has been written for this unit.
Previous: Unit eight: Networking and Concurrency
This page is a part of Lynn Andrea Stein's
Rethinking CS101 project, part of the Computers and Cognition Group
at the Franklin W. Olin College of Engineering.
This material is based upon work supported by the National Science Foundation under Grant No. EIA-0196404. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation
Last modified: Monday, December 5 2005 at 5:19 AM EST