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Defines the contract for objects that act as Walls in the game.
Method Summary | |
boolean |
killing()
Tells if this wall kills things that hit it. |
Methods inherited from interface breakout.BreakoutComponent |
getLocation, getShape, getSize, hit, paint, setLocation, update |
Method Detail |
public boolean killing()
true
if the things that hit it should die; false
if
things that hit it are otherwise unaffected.
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Breakout Problem Set Javadocs | |||||||||
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